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Tetris Couldn't Succeed at The Game Awards — A New Category Might Solve This

Each time a major awards ceremony draws close, one notices a demand for introducing of new categories to acknowledge underappreciated efforts and satisfy the passions of fans dedicated to specific genres.

My colleague made the case supporting a scary games classification. That would rule. Equally deserving are board games, representing a dedicated supporter's campaign. But they will have to forgive me for pushing forward because like all blinkered fanatics, there's a strong justification backing this proposal stands as crucial and important of all. This is the request: We need a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it remains highly personal, and typically spark debates and end in fuzzy definitions. This explains why film award organizations don’t do it. Yet it remains an essential concession for the industry of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Existing Game Classification System

The major gaming awards presently include award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications successfully include numerous genres, and you can find room accommodating various experiences.

Different situation exists for brain-teasing titles. There’s simply nowhere to put them. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges in a particular game, the pulse-pounding block-matching in a different title, engaging interpersonal challenges from additional release. Where could they possibly go between these six categories? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist excellent brain-teasers published annually without proper recognition at major award shows, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.

  • One classic puzzle game got overlooked in any category that year
  • Another imaginative release was excluded that year
  • Well-received sorting experience was overlooked in 2021
  • Only a few brain-teasers managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

Commonly they're compact experiences, however the design in brain-teasers is of massive significance. Famous handheld logic titles rank among most popular titles worldwide and have been for over a decade.

The legendary block-stacking game challenges famous sandbox experiences for the title of highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.

The Solution and Justification

Logic titles wouldn't face this problem. It would be easy to populate multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

Restating the point, these include experiences lacking appropriate categories in important events. Brain-teaser creators are working at the hard edge of video game design, creating some of most fundamental forms of the video game form. Comparable to cinema stunt performers, they merit acknowledgment. We shouldn't delay generations.

About the author

Alexis Robinson

A financial analyst with over 15 years of experience in precious metals markets, specializing in gold investment strategies and economic forecasting.

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